WoW: I'm fed up with all the 0815 characters (column)


Sandbox WoW offers a real mountain of opportunities to create unique characters. Heroes and antiheroes that are distinctly different from each other, unique as a virtual avatar. But look at the game, I want to despair. Let's just compare two imaginary characters for a moment. On the one hand, we have a paladin in magnificent armor. The face is flawless, the blonde mane dances in the wind like a Schwarzkopf commercial. At his hip, a golden sword rivals the sun with its brilliance. On the other side, we have another paladin - but this one wears sinister armor, his hair is shaved, deep furrows decorate his countenance, and his skin is rather too pale. Now for the prize question: why do so many think that number 1 fits the emblem of a paladin better? And as a bonus question, why do so many put up with it? In a movie, series, or book, it wouldn't occur to us in our lifetime to root for the pretty boy savior knight as the protagonist. It would be boring, clichéd, and above all, just plain unimaginative from a creative standpoint. But the second option would be the same in my eyes. And that would be if we gave the look to a death knight. Because then we would have to deal with another absolute cliché, an - as the English language so nicely allows - "Edgelord", whose turbo eclipse is identical inside and out. My name is Matthias, I play WoW and I am on a crusade. My enemy are 0815 characters!

All cats hunt mice: How much clichés annoy me

What is taken for granted, we do not question in the sense of the word. Druids are nature-loving and therefore like to wear few clothes, which are then full of flowers. Priests have to wear long robes. Paladins are sparklers who like to stock up on gold. And warlocks? Decorative skulls, bones, horns, spikes and smoke - what else? But that does far too little to excite the imagination and me accordingly. I like it when the digital wardrobe offers me some kind of challenge. After all, the charm of it all comes when I combine what at first glance doesn't belong together, what like oil and water shouldn't become one. A warlock with lots of spikes, purple haze and scythe - creativity really looks different. Source: buffed Tastes differ, I'm aware of that. But when I look around Oribos, it's not like too many players have terrible taste either, but rather feel like cardboard with a hint of mineral water. There's just no other way I can describe it when I see the hundred thousandth glowing dwarven paladin or orc warrior with barbarian garb. Where have you left your ingenuity - or at least an aversion to stereotypes? When streamer DesMephisto completed the then-collection of all 11,697 plate armor skins prior to Shadowlands' release, I immediately thought of what most players would do with them: ignore the absolute majority of them because, after all, they certainly wouldn't fit.

My tip: Match what doesn't fit

When choosing outfits, weapons, pacts, and mounts, I always start with the motto: What would fit perfectly? I internalize that - and toss it aside. That's often considered "contrarian," that is, spasmodically going against the flow, but I definitely prefer that to the alternative of running a stinkin' normal character through Azeroth. I get enough of those in games that only give me a pre-made protagonist. WoW (buy now 14,99 € )leaves me the choice of a faction, a class, a specialization with which I can stand out - so why should that stop with the outfits? For this reason, I'm always on the hunt for the outfits that do the best job of hiding what class I'm playing or even making me look like another. On that note, I think the new trend in raid armor that many so demonize is pretty great! Going against the grain is not automatically a great idea. Whereas this Draenei Death Knight definitely gives you pause - you have to look like you're in an accident! Source: buffed

Animal sets? No, thanks

A lot of players miss pet armor, but for me they were part of the "this is what a class should look like" misery. Source: Blizzard Many miss them, but for me they were clearly part of the problem: the tier sets from the raids before the Battle for Azeroth expansion. There were unique armor sets for each class that would reveal at a glance what abilities and spells a character was capable of. This, of course, was a dream come true for those who thrive on looking like the shamans, hunters, paladins, and the like. But it also encouraged what I find so annoying: a clear message of what a class should look like. Aside from color differences - purple versions of paladin armor stand out nicely, for example - beast sets are just the same theme over and over again. It almost seems like the developers have gotten tired of that, too. They've done away with pet sets in Battle for Azeroth and simply offer themed sets in raids. This may not appeal to every priest if they look like a sorcerer due to the bony clades from Dazar'alor, but it's great for players who want their raid sets to have something that deviates from the stereotypical look. For completeness, I'd like to point out that there are also tier sets that don't look too stereotypical - and in some cases even sets with no restriction that make, say, priests look like mages.

Transmog restrictions are really unnecessary.

While I'm on the subject of inciting death threats, though, I'd like to directly address a related issue: Armor skins that don't care about weight class. What I'm referring to is gear that I'm allowed to slap on both cloth, leather, chain, and plate armor via transmogrification. This is a real affront to purists, because armor is armor .... is armor. But at the latest since I'm even allowed to hide everything apart from my hero's trousers, i.e. to run around almost naked, the argument is also invalid. Whether a warrior runs around with only trousers and boots or a priest adapts optically to a paladin should not matter. Tradition armor, for example, provides what I'm looking for - Stoffi classes can be dressed the same as plate carriers. With that in mind, I really appreciate the exclusive Robe of the Eternal Traveler armor set - it's a relatively bulky outfit, but at the same time could pass for a mage due to the robes and hood. It's just a shame if you'd rather wear trousers as a Stoffi ... Tradition armor allows for a look that can differ greatly not only from your class, but also from the actual type of armor you wear. Source: Blizzard

Pants vs. Robes

Table of Contents

1. All cats chase mice: How much clichés annoy me2. My tip: Match what doesn't fit3. Animal sets? No, thanks4. Transmog restrictions are really unnecessary after all5. Pants vs. robes6. Bright spot in Shadowland - The four pacts6.1. pact skills ruin the pacts6.2. how to solve the pact problem?7. hope for more diversity

Often players are not limited by their own ingenuity, but actually by the game's possibilities. I always like to use the tyranny of robes over pants as an example of this. So many cloth armors rely on flowing skirts, even though there's no explicit reason to have wizards stumble across the battlefield. We are adventurers, we are fighters, we are heroes! But then why is my Warlock so often forced to ratchet the cloth upwards as he rushes out of a deadly AoE effect? I don't want to ban anyone from the classic look of a warlock (preferably one with a starry hat and walking broomsticks that submerge everything), but mobile arcanists, nimble sorcerers, and agile priests should have access to more skirtless alternatives, right? Fortunately, the developers are starting to think about this. Take, for example, the Night Fae's Pact armor. These let us choose with two variants of the top of the set, whether we need legroom or fluttering robes stand. In general, the pacts actually provide a great solution to my problem regarding fashion freedom. Emphasis on "actually." Damn skirts! Especially when running, the long leg dresses just look idiotic. Actually, every cloth armor should have a pants option as well. Source: buffed

Bright Spot in Shadowland - The Four Pacts

When originally announced, the concept of pacts in Shadowlands was still a wonderful scenario for me. Being able to go in one of four fundamentally different directions thematically, completely independent of my class or faction? Was someone looking in my head for my big wishes? Immediately I was planning and thinking - what combination might I like? What is the best way to break free from the stereotypes of one's class? In my case, it was mostly my warlock, who I really want to staple everything but more skulls onto her clothes. You can imagine the delighted look on the Nachtfae's flowery fairy outfits accordingly - just don't go to the Necrolords or Venthyr, I'd get absolutely nothing there that I haven't seen hundreds of times in the Warlock world. Why not play a sorceress who has her heart absolutely in the right place, appreciates the cycle of life and death, and resorts to even the most destructive means of devil magic for the sake of preserving this world? But as promising as this may sound, the developers had to include soul bonds and pact skills! Pact armor almost transforms some characters into another class: this hunter could be a paladin's cousin. Source: buffed

Pact skills ruin the pacts

A little highlight in Oribos: This Orc-Hexer is probably making the seas of Azeroth unsafe - the buccaneer outfit fits perfectly to the pirate parrot. Source: buffed One thing in advance: As a warlock, you really have no reason to complain about the Night Fae, but of course I see the big picture, The gameplay advantages through certain skills or passive bonuses through soul bonds of the pacts limit many players. Because some combinations are still simply a disadvantage gameplay-wise. If I had a Blood Death Knight, for example, I would be at a much worse position with the Night Fae. A druid in the Necrolords also gives up valuable DpS values. So in that sense, the devs have completely screwed up the potential for the pacts to be a matter of personal preference. And I say that neither as a numbers geek nor as a full-on roleplayer, because I am neither. This is also why I sent my druidess to the Venthyr in good conscience, even though some might find that insane. But of course, an otherwise nature-loving night elf can find her calling among the Sin-fixated aristocrats of the Shadowlands. You don't have to roleplay to find pleasure in dreaming up a character who, for example, wants to punish those in the afterlife who had harmed nature while alive. In that respect, a vengeful night elf is better off in Revendreth than with the merry fairies and forest spirits. But even for me, of the "don't need the highest DpS ranking" faction, the nagging thought lingers in the back of my mind that I'm just going to pass on Convoking the Night Fae in the raid after all - even though the Pact skill would offer killer single-target damage.

How do you solve the Pact problem?

The question, of course, is how to make it work better. How do you make it completely free for people to choose which pact they go to? The answer, of course, is simple: there should be no fucking gameplay advantage. The idea of including partial pact skills that are just fundamentally stronger than others is in direct conflict with the approach of giving players choice. In a perfect world, the special spells of Kyrians, Necrolords, Venthyr, and Nachtfae would of course be perfectly balanced, but unfortunately we don't live in this one. That's why my radical suggestion would be: pactskills should be the same skill overall, but just offer a different look. Only then would you really give people the cosmetic or story-relevant choice of which pact they want to apprentice their character to. Of course, the same goes for the passive bonuses of the soul bond, which are similar. Now with this idea, let no one howl that gameplay variety is falling by the wayside. Without perfect balance, a few options dominate anyway. A blood elf witch with a mix of nomadic garb and herbalist look: putting this look together was definitely more refreshing than implementing obvious ideas. Source: buffed

Hope for more diversity

In other words, every Paladin will now be ditching their Lightbringer set from Legion, and Death Knights in Necrolord garb will be looking down in shame! Well, not really. We like what we like. Rather, I wish that the next time you visit a Transmog NPC, you wouldn't immediately jump to the obvious boring option. Consider if there's really that much wrong with playing the radiant warlock in warm golden tones. The sinister shaman who surprisingly has a soft spot for haute couture. Or if you're a rogue, you might want to put together an outfit that screams "knight" rather than Sneaky McSneak with lots of armor. I promise you, the extra few minutes spent at your local Transmog specialist to put together a clever and unexpected look will pay off. At least, if you're even remotely concerned with not running through the Shadowlands looking like absolute one-size-fits-all.